


After the battle is over, the multipliers will reset. JP will require Yanfly's Job Points plugin to have an effect. Changes the multipliers for the rewards found in the current battle. Makes this skill/item immune to the target scope change notetag effects. Does not affect skills/items with the notetag. Ĭhanges skills/items with the 1 ally/enemy scope to become all allies/enemies scope in battle. Ĭhanges skills/items with the all allies/enemies scope to become 1 ally/enemy scope in battle. NotetagsĪctor, Class, Enemy, Weapon, Armor, and State Notetags: Ĭhanges skills/items with the self scope to become an all scope in battle. Please look at the notetag list for them. There are more effects that don't belong elsewhere, but some of them include notetags like, , and more. The skills picked from the new list will function as normal skills. If the actor does not have access to them, those skills cannot be used. When they are selected in battle, a new window appears listing those skills. Make some skills used to hold other skills, if the actor knows them. You can make states that if a battler is affected by them and performs a certain action type (physical, magical, certain hit, or physical/magical), a follow up skill will happen after. This feature requires Yanfly's Battle Engine Core. Only one reward can happen at a time as they will overwrite each other. The effects will only last the current battle and will be reset once the battle is over. There are new notetags you can use for skills and items to change the multiplier for the battle rewards the player can apply to battle like, , or. Look in the notetag section for a list of all the target changing notetags you can put into your database objects. You can also make some skill or item immune to scope target changing with the or notetag, too. These can be done with the notetags that are to be placed inside of a state or other main property notebox. You can transform some skill or item target scopes into something else, like a skill that normally targets all enemies to focus on one, or one to all. If you wish to give the states a maximum number of turns, you can use the notetag inside that state. If you use Yanfly's Buffs and States Core plugin, states can be changed to stack turns with each other. You can set a maximum number of turns for the buffs and debuffs so that they don't become too high. The plugin parameters here let them stack the turns with each other instead. With vanilla RPG Maker MV, buffs and debuffs will overwrite the turn count whenever a new buff or debuff is applied. ( Also, if you prefer the Octopath Traveler damage popups, visit this page to get them!) Buff and Debuff Turn Stacking and Maximum Turn Control Place the Weak and Break popup images in the locations show above or feel free to save this one and use it for your game, too. If you don't change the cell settings in the plugin parameters, it will look something like this: Your damage sheet in your img/system/ folder is split up into 10 columns and 5 rows evenly. You will have to modify the damage graphic to add the Break popup.

Instructions will be explained below.īreak Popup: A new popup is added so that when a certain state with the notetag is added to a battler, the Break Popup appears. You will have to modify your damage graphic to add the Weak popup. Weak Popup: A new popup is added so that when an elemental weakness is hit, this popup will appear to inform the player. You can change the color used depending on the values you insert. Please read the following to learn more about this plugin's features:Ĭolored Popups: You can change the color of popups that appear if a battler takes HP damage while it is affected by a state with the notetag. These new features include colored damage popups and two new popups: Weak and Break, buff and debuff turn stacking, buff and debuff maximum turn control, state maximum turn control, follow up skill actions, extra skill lists, and many unique notetag effects. This is a RPG Maker MV plugin that adds many new features to battle. Note: This plugin is a part of the OctoPack Battler plugin set. Please keep in mind if you purchase this plugin, it will not deduct the price from the OctoPack Battler Sample Project if you wish to buy it later.
